Valve releases a major update for Counter-Strike: Global Offensive

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    Since its release back in 2012, Counter-Strike: Global Offensive has been one of the most played games around the world. The popularity was enough for it to be considered as a competition with real prizes. The latest ELeague Major was won by Cloud9 who walked away with a total prize of over $500,000, following which someone spent $61,000 for a CS:GO weapon skin (Yes! you read that number right).

    With all this popularity, Valve has been working continuously to improve the gameplay and the overall experience. The latest update for CS:GO was released today with an improved Nuke map and many changes to other maps as well. You can read below to check the official changelog for the update.

    [ GAMEPLAY ]
    – Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

    [ MISC ]
    – Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
    – Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
    – Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
    – Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
    – CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
    – Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
    – No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

    [ MAPS ]
    Nuke:
    – Removed outer catwalk completely
    – Removed helper catwalk onto silo
    – New type of skylight windows in A site
    – Added some cover in corner at back of B site
    – Removed railings when entering B site from ramp
    – Removed window in hut
    – Moved entrance to hut slightly further in
    – Moved up spawns for both teams
    – Flipped static doors at T entrance to ramp
    – Blocked off “old secret” area outside of garage
    – Added solid white walls near CT spawn
    – Rotated container outside of garage, and removed some smaller crates
    – Removed access to crane inside of A site, made more of rafters accessible
    – Reverted box-path onto hut inside A site to the old configuration
    – Removed ladder up to rafters from inside A site
    – Added collision for physics objects (except grenades) near water in B site

    – For tournament organizers, the old version of Nuke is available on the Workshop.

    Canals:
    – Closed off windows overlooking courtyard and A
    – Cleaned up sightline from corner balcony toward A and Arch
    – Made CT route to B more direct
    – Joined two rooms on CT side of B into one space
    – Simplified cover on back side of B
    – Removed Ivy “laddice”, now a skill jump / boost spot
    – Grenade-clipped CT bridge railings for more predictable smokes
    – Moved courtyard statues forward for cleaner sightline
    – Added ashtray for smokers

    – Re-released and updated the Phoenix Compound co-op map on the workshop.
    – Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.
    — Cache Release Notes
    — Shipped Release Notes

    [ CO-OP STRIKE ]
    – When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
    – Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
    – Slightly increased barrel explode radius.
    – Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
    – Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
    – Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).

    You can download the latest update from Steam directly. Do let us know your thoughts in the comment section below.

    نویسنده : محمد رضا جوادیان بازدید : 7 تاريخ : شنبه 21 بهمن 1396 ساعت: 1:02
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